Deus Ex

Deus Ex’s gameplay features and story elements, as well as the expansiveness of the game’s environments and the scope of its setting, add up to a satisfying and unusual experience.

DEUS EX (Zero Punctuation)


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This week in preparation for Deus Ex: Human Revolution, Zero Punctuation retrospectively reviews Deus Ex.

Fast-talking Ben “Yahtzee” Croshaw reviews a new game each week in this animated series that combines informed critique with cutting humor. Watch the next episode of Zero Punctuation a week early, only on The Escapist.

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The Rise and Fall of Deus Ex


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During the 80s and 90s, most video game genres tended to stay squarely in their lanes. First person shooters like Doom focused exclusively on gunning down monsters. Role-playing games like Ultima epitomized inventories and statistics. And stealth games like Thief prioritized sneaking through the shadows above all else.

Every now and then, an experience like System Shock or Strife would come along, and challenge the medium’s self-imposed rigidness by melding multiple genres together. Yet many would argue that it was only after the release of Deus Ex that the idea of a genre-bending game became truly popular. The brainchild of Warren Spector, Deus Ex allowed players to make their way through a cyberpunk rendition of the year 2052 using a wide variety of different mechanics and playstyles, allowing for an uncountable number of solutions to its life-like quagmires. The experience that it provided was as stupendous in its execution as it was difficult to quantify – so much so, that it would single-handedly usher in the term “Immersive Sim” to describe all prior and future games that would be included in its lineage.

Countless developers would incorporate Deus Ex’s most salient aspects into their craft in the wake of its release, and many would reap the benefits of doing so for years to come. Yet Deus Ex’s own developers would struggle to fully capitalize on their opus’s success, producing only a single, underwhelming sequel in the years that would follow before being scattered to the wind.
A passionate team based in Montreal would eventually take up the series’s mantle, and release a respectful reboot over a decade after the first game’s debut. But in the end – despite following up said reboot with a solid sequel – the team would be forced to focus its efforts elsewhere, and the series would go dormant once more.

This is the rise and fall of Deus Ex.

CHAPTERS

00:00 Intro
2:25 Deus Ex
11:53 Deus Ex: Invisible War
18:20 Deus Ex: Human Revolution
24:29 Deus Ex: Mankind Divided
28:10 Outro

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Deus Ex | 1080p60 | Longplay Full Game Walkthrough No Commentary


Full game longplay of Deus Ex on PC, released on 23rd June 2000, on a Give Me Deus Ex (GMDX) mod version 9.0.3, the latest, bringing numerous balance tweaks and some textures improvements. Played and recorded in 1080p60, highest possible settings. Huge chunk of “bombing the ship” level (about one hour) got cut off when my stream turned on and my recording crashed, but the ending of it is fully intact, that fragment was pretty boring and uninsipiring anyway. (and I got lost a lot)

Powered by the Unreal Engine, the game was released for Microsoft Windows in June 2000, with a Mac OS port following the next month. A modified version of the game was released for the PlayStation 2 in 2002 as Deus Ex: The Conspiracy. In the years following its release, Deus Ex has received additional improvements and content from its fan community. Unleash Nostalgia: dive into the past and play atomic browser online!

If anyone, for any reason, like loving one of my videos, would like to tip and buy me a kebab or something, then, well, I apparently had this here set up long time ago. Any tip would be appreciated. I’m a pretty old guy and got a job already, making longplays is a side hobby, job being actually the only reason I am not releasing videos like every second day, but that’s adulting for you. Thanks for your time and any and all tips. :)) https://www.buymeacoffee.com/ermaclongplays

Timestamps:
00:00:00 – Prologue, Liberty Island, NY
01:01:03 – Battery Park, Hell’s Kitchen, and Warehouse District, NY
02:00:27 – Brooklyn Bridge Station, Mole Tunnels, and LaGuardia Airport, NY
02:51:06 – Hell’s Kitchen (Second Visit) and NSF Headquarters, NY
03:35:58 – Secret MJ12 Facility and UNATCO Headquarters, NY
04:12:46 – Hong Kong, China
05:42:16 – Hell’s Kitchen (Third Visit), NY
05:51:19 – Brooklyn Naval Shipyards and Lower East Side Cemetery, US
06:12:29 – Paris Catacombs, Streets and Chateau DuClare, France
07:20:04 – Knights Templar Cathedral and Morgan Everett’s Home, France
07:57:06 – Vandenberg Air Force Base, US
08:36:51 – Sub Base, Ocean Lab, and Missile Silo, US
10:00:13 – Area 51, Nevada, US
11:25:13 – Ending

#DeusEx #JCDenton #InvisibleWar #MankindDivided #HumanRevolution #cyberpunk #steampunk #illuminati

Ross’s Game Dungeon: Deus Ex


Ross uncovers Deus Ex.

www.accursedfarms.com